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	<title>Interactive Fabrication</title>
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	<link>http://www.interactivefabrication.com</link>
	<description>New Interfaces for Digital Fabrication</description>
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		<title>Fabricate Yourself</title>
		<link>http://www.interactivefabrication.com/projects/fabricate-yourself/</link>
		<comments>http://www.interactivefabrication.com/projects/fabricate-yourself/#comments</comments>
		<pubDate>Sat, 26 Feb 2011 14:16:59 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.interactivefabrication.com/?p=151</guid>
		<description><![CDATA[Fabricate Yourself is a project that documented the Tangible, Embedded and Embodied Interaction Conference. Usually we think of documentation in terms of text, photography and &#8230;]]></description>
			<content:encoded><![CDATA[<p><em>Fabricate Yourself</em> is a project that documented the <a href="http://www.tei-conf.org/11/">Tangible, Embedded and Embodied Interaction Conference</a>. Usually we think of documentation in terms of text, photography and video, but given the <em>tangible</em> theme of the conference we decided to engage the community by capturing and fabricating small 3D models of attendees. This enabled us to build a tangible model of the event and fabricate it piece by piece during the conference.</p>
<p><span class="youtube">
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</span><p><a href="http://www.youtube.com/watch?v=6PWaU4u5QVo&fmt=18">www.youtube.com/watch?v=6PWaU4u5QVo</a></p></p>
<p><a href="http://www.interactivefabrication.com/projects/fabricate-yourself/attachment/fabricateyourself-attendee/" rel="attachment wp-att-152"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2011/02/FabricateYourself-Attendee-585x438.jpg" alt="Capturing a 3D mesh" title="Capturing a 3D mesh" width="585" height="438" class="alignnone size-medium wp-image-152" /></a></p>
<p>Attendees firstly capture their favorite pose using a Microsoft Kinect. The depth image from the Kinect is processed into a mesh and displayed onscreen in real-time. At any time they can capture the mesh and save it as an STL file. </p>
<p><a href="http://www.interactivefabrication.com/projects/fabricate-yourself/attachment/fabricateyourself-camera/" rel="attachment wp-att-153"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2011/02/FabricateYourself-Camera-585x438.jpg" alt="On screen mesh display" title="On screen mesh display" width="585" height="438" class="alignnone size-medium wp-image-153" /></a></p>
<p>Dovetail joints are automatically added to the side of the models so they can be snapped together. This allows multiple models to be connected to form a larger overall model. </p>
<p><a href="http://www.interactivefabrication.com/projects/fabricate-yourself/attachment/fabricateyourself-karl/" rel="attachment wp-att-160"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2011/02/FabricateYourself-Karl-585x780.jpg" alt="A fabricated body" title="A fabricated body" width="585" height="780" class="alignnone size-medium wp-image-160" /></a></p>
<p>The STL files were printed using a <a href="http://www.dimensionprinting.com/3d-printers/3d-printing-uprint.aspx">Dimension uPrint</a> 3D printer kindly provided by <a href="http://www.stratasys.com/">Stratasys</a>. </p>
<p><a href="http://www.interactivefabrication.com/projects/fabricate-yourself/attachment/fabricateyourself-uprint/" rel="attachment wp-att-154"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2011/02/FabricateYourself-UPrint-585x438.jpg" alt="Dimension uPrint" title="Dimension uPrint" width="585" height="438" class="alignnone size-medium wp-image-154" /></a></p>
<p>Below you can see the models packed on to the 3D printing base. The printer was working night and day during the conference as we kept it fed with numerous models created by attendees.</p>
<p><a href="http://www.interactivefabrication.com/projects/fabricate-yourself/attachment/fabricateyourself-platform/" rel="attachment wp-att-158"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2011/02/FabricateYourself-Platform-585x438.jpg" alt="3D printed pieces straight out of the printer" title="3D printed pieces straight out of the printer" width="585" height="438" class="alignnone size-medium wp-image-158" /></a></p>
<p>As we wanted to be able to fabricate a large number of models, we kept the size of the pieces down to approximately 3x3cm. </p>
<p><a href="http://www.interactivefabrication.com/projects/fabricate-yourself/attachment/fabricateyourself-platformup/" rel="attachment wp-att-159"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2011/02/FabricateYourself-PlatformUp-585x438.jpg" alt="Close up of the 3D printed pieces" title="Close up of the 3D printed pieces" width="585" height="438" class="alignnone size-medium wp-image-159" /></a></p>
<p>To print at the 3x3cm size we only needed to use one quarter of the full Kinect resolution. Below are renderings of the models created by attendees, as you can see they are quite low resolution due to the print size.</p>
<p><a href="http://www.interactivefabrication.com/projects/fabricate-yourself/attachment/fabricateyourself-grid/" rel="attachment wp-att-157"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2011/02/FabricateYourself-Grid-585x413.jpg" alt="TEI 2011 Attendees" title="TEI 2011 Attendees" width="585" height="413" class="alignnone size-medium wp-image-157" /></a></p>
<p>For those interested, a render of a full resolution model is shown below. The holes are due to occlusion of the projected IR light and general depth camera noise.</p>
<p><a href="http://www.interactivefabrication.com/projects/fabricate-yourself/attachment/fabricateyourself-stlfull/" rel="attachment wp-att-155"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2011/02/FabricateYourself-STLFull-585x329.jpg" alt="Full resolution STL model rendering" title="Full resolution STL model rendering" width="585" height="329" class="alignnone size-medium wp-image-155" /></a></p>
<p>Finally below is an image of all the models we managed to print during the conference (and several print jobs we ran after it).</p>
<p><a href="http://www.interactivefabrication.com/projects/fabricate-yourself/attachment/fabricateyourself-physicalgrid/" rel="attachment wp-att-161"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2011/02/FabricateYourself-PhysicalGrid-585x779.jpg" alt="Fabricated models" title="Fabricated models" width="585" height="779" class="alignnone size-medium wp-image-161" /></a></p>
<p>Ideally we would like to be able to produce these much much faster. Despite the long print times, people would return frequently to check if their model was finished. The excitement of creating something and instantly seeing the results is something we are all familiar with; be it with Polaroid cameras or <a href="http://en.wikipedia.org/wiki/Photo_booth#Purikura">Purikura</a> stickers. Unfortunately for 3D printing it seems we are still some way off this reality.</p>
<p>Created by Karl D.D. Willis.<br />
The project took place during January 2011 in Funchal, Portugal.<br />
Software developed using <a href="http://www.openframeworks.cc/">openFrameworks</a>.<br />
Thank you to Ian Oakley, Nicolas Villar, James Scott, Mark Gross and Cheng Xu for getting this project off the ground and keeping it running during the conference.<br />
Also a big thank you to <a href="http://www.stratasys.com/">Stratasys</a> for providing the 3D printer.<br />
Photos from the venue courtesy of <a href="https://picasaweb.google.com/TEI2011cmuportugal">TEI 2011</a> and <a href="http://www.flickr.com/photos/16972315@N06/">Brian Lim</a>.</p>
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		<slash:comments>13</slash:comments>
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		<item>
		<title>Waveform Necklace</title>
		<link>http://www.interactivefabrication.com/blog/waveform-necklace/</link>
		<comments>http://www.interactivefabrication.com/blog/waveform-necklace/#comments</comments>
		<pubDate>Sun, 20 Feb 2011 22:55:25 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.interactivefabrication.com/?p=140</guid>
		<description><![CDATA[Waveform Necklace is a project by David Bizer that takes a sound recording and transforms it into a laser cut necklace representing the sound waveform. &#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bza.biz/project/wavefrom-necklace/"><em>Waveform Necklace</em></a> is a project by <a href="http://www.bza.biz/">David Bizer</a> that takes a sound recording and transforms it into a laser cut necklace representing the sound waveform. </p>
<p><a href="http://www.interactivefabrication.com/blog/waveform-necklace/attachment/waveformnecklace-wearing/" rel="attachment wp-att-143"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2011/02/WaveformNecklace-Wearing-585x438.jpg" alt="Wearing the Waveform Necklace" title="Wearing the Waveform Necklace" width="585" height="438" class="alignnone size-medium wp-image-143" /></a></p>
<p>The process begins with a short sound recording. The waveform is analyzed and the section heights mapped out to form the different sized beads. </p>
<p><a href="http://www.interactivefabrication.com/blog/waveform-necklace/attachment/waveformnecklace-waveform/" rel="attachment wp-att-148"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2011/02/WaveformNecklace-Waveform-585x213.jpg" alt="" title="Example waveform" width="585" height="213" class="alignnone size-medium wp-image-148" /></a></p>
<p>The beads themselves are cut using a laser cutter. Materials with different colors and thicknesses are available; thinner materials allow for a more accurate representation of the waveform.</p>
<p><a href="http://www.interactivefabrication.com/blog/waveform-necklace/attachment/waveformnecklace-necklace1/" rel="attachment wp-att-141"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2011/02/WaveformNecklace-Necklace1-585x389.jpg" alt="Waveform Necklace" title="Waveform Necklace" width="585" height="389" class="alignnone size-medium wp-image-141" /></a></p>
<p>The project was first created in 2008 and released via <a href="http://www.ponoko.com/design-your-own/products/odb-603">Ponoko</a>. This early version supplied the necklace in a very cute flat-pack cutout for the customer to assemble. </p>
<p><a href="http://www.interactivefabrication.com/blog/waveform-necklace/attachment/waveformnecklace-set/" rel="attachment wp-att-144"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2011/02/WaveformNecklace-Set-585x307.jpg" alt="A flatpack waveform" title="A flatpack waveform" width="585" height="307" class="alignnone size-medium wp-image-144" /></a></p>
<p><a href="http://www.interactivefabrication.com/blog/waveform-necklace/attachment/waveformnecklace-setassembled/" rel="attachment wp-att-145"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2011/02/WaveformNecklace-SetAssembled-585x459.jpg" alt="The assembled necklace" title="The assembled necklace" width="585" height="459" class="alignnone size-medium wp-image-145" /></a></p>
<p>The production process has evolved with more recent versions so that the 13 different sizes of beads are pre-cut for quick assembly and delivery. Although the process seems inherently computational, it is actually done manually by Bizer himself. He creates screen-shots of the waveforms and then overlays stencils of the beads in Photoshop. </p>
<p><a href="http://www.interactivefabrication.com/blog/waveform-necklace/attachment/waveformnecklace-necklace2/" rel="attachment wp-att-146"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2011/02/WaveformNecklace-Necklace2-585x389.jpg" alt="Waveform Necklace" title="Waveform Necklace" width="585" height="389" class="alignnone size-medium wp-image-146" /></a></p>
<p>Not surprisingly the majority of sounds submitted by customers are love messages, with music samples a distant second. The poetic nature of encoding an intangible message into a tangible form is enormously appealing. The <a href="http://www.interactivefabrication.com/projects/speaker/"><em>Shaper</em></a> and <a href="http://www.interactivefabrication.com/blog/trikoton/"><em>Trikoton</em></a> projects also explore this rich space, albeit with very different form and results.</p>
<p>Thank you to David for your time, and also to <a href="http://tiago.co.nz/">Tiago</a> for pointing this project out to us.</p>
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		<title>One Liner Bowls</title>
		<link>http://www.interactivefabrication.com/blog/one-liner-bowls/</link>
		<comments>http://www.interactivefabrication.com/blog/one-liner-bowls/#comments</comments>
		<pubDate>Sun, 13 Feb 2011 17:53:39 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.interactivefabrication.com/?p=130</guid>
		<description><![CDATA[The One Liner Bowls are a series of glass bowls that have their form derived from digitized hand movement. The project was initiated in 2006 &#8230;]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.autonomatic.org.uk/team/tj/one-liner.html"><em>One Liner Bowls</em></a> are a series of glass bowls that have their form derived from digitized hand movement. The project was initiated in 2006 by <a href="http://www.oktavius.co.uk/">Tavs Jorgensen</a>, a designer and researcher working with digital fabrication to extend the design tool-set. What strikes me about his work is the high level of craft combined with a willingness to experiment with new technologies. </p>
<p><iframe src="http://player.vimeo.com/video/16310113?title=0&amp;byline=0&amp;portrait=0" width="585" height="329" frameborder="0"></iframe></p>
<p><a href="http://www.interactivefabrication.com/blog/one-liner-bowls/attachment/onelinerbowls-black/" rel="attachment wp-att-136"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2011/02/OneLinerBowls-Black-585x389.jpg" alt="" title="One Liner Bowl" width="585" height="389" class="alignnone size-medium wp-image-136" /></a></p>
<p>The <em>One Liner Bowls</em> have a very distinct process that begins with the recording of a drawn 3D path using a <a href="http://www.emicroscribe.com/products/microscribe-g2.htm">Microscribe G2</a> input device and <a href="http://www.rhino3d.com/">Rhino</a>.  </p>
<p><a href="http://www.interactivefabrication.com/blog/one-liner-bowls/attachment/onelinerbowls-inputdevice/" rel="attachment wp-att-135"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2011/02/OneLinerBowls-InputDevice-585x633.jpg" alt="MicroScribe G2" title="MicroScribe G2" width="585" height="633" class="alignnone size-medium wp-image-135" /></a></p>
<p><a href="http://www.interactivefabrication.com/blog/one-liner-bowls/attachment/onelinerbowls-line/" rel="attachment wp-att-131"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2011/02/OneLinerBowls-Line-585x414.gif" alt="3D path recorded with the MicroScribe G2" title="3D path recorded with the MicroScribe G2" width="585" height="414" class="alignnone size-medium wp-image-131" /></a></p>
<p>From there the 3D line is extruded and unrolled to create a flat piece of geometry representing the varying height of the 3D line. </p>
<p><a href="http://www.interactivefabrication.com/blog/one-liner-bowls/attachment/onelinerbowls-unrolled/" rel="attachment wp-att-132"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2011/02/OneLinerBowls-Unrolled-585x300.gif" alt="Extruded and unrolled 3D Line" title="Extruded and unrolled 3D Line" width="585" height="300" class="alignnone size-medium wp-image-132" /></a></p>
<p>The unrolled geometry is then cut out from bendable 0.5mm stainless steel sheet with a CNC laser. The top down projection of the 3D line is cut from stiff 6mm medium density fiberboard (MDF) and used as a collar so the steel sheet can be rolled up again, inserted, and held in place. </p>
<p><a href="http://www.interactivefabrication.com/blog/one-liner-bowls/attachment/onelinerbowls-parts/" rel="attachment wp-att-133"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2011/02/OneLinerBowls-Parts-585x438.jpg" alt="Parts to form the mold" title="Parts to form the mold" width="585" height="438" class="alignnone size-medium wp-image-133" /></a></p>
<p>Above you can see the individual pieces and the assembled model of the original 3D line is shown below. </p>
<p><a href="http://www.interactivefabrication.com/blog/one-liner-bowls/attachment/onelinerbowls-assembly/" rel="attachment wp-att-134"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2011/02/OneLinerBowls-Assembly-585x438.jpg" alt="Assembled model of the 3D line" title="Assembled model of the 3D line" width="585" height="438" class="alignnone size-medium wp-image-134" /></a></p>
<p>The next step is to create a mold that can be used in a kiln. Refractory plaster is cast around the stainless steel sheet ring and the flammable MDF collar is removed. Once in the kiln, circular 6mm flat glass is placed on the steel ring and through &#8216;free fall slumping&#8217; bent into place with heat and gravity.</p>
<p><a href="http://www.interactivefabrication.com/blog/one-liner-bowls/attachment/onelinerbowls-kiln/" rel="attachment wp-att-137"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2011/02/OneLinerBowls-Kiln-585x438.jpg" alt="Glass in the kiln" title="Glass in the kiln" width="585" height="438" class="alignnone size-medium wp-image-137" /></a></p>
<p>After cooling, the excess glass hanging over the edges can be kept as is or trimmed to create the final bowl form.</p>
<p><a href="http://www.interactivefabrication.com/blog/one-liner-bowls/attachment/onelinerbowls-lip/" rel="attachment wp-att-138"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2011/02/OneLinerBowls-Lip-585x438.jpg" alt="One Liner Bowl" title="One Liner Bowl" width="585" height="438" class="alignnone size-medium wp-image-138" /></a></p>
<p>The <em>One Liner Bowls</em> beautifully combine digital fabrication techniques with traditional craft. It is a refreshing approach to see such an emphasis on the materials used with digital fabrication:</p>
<blockquote><p>I believe materiality is a very important aspect in all physical creative output. But at the moment there is little focus on the aesthetic qualities of the materials used in the digital fabrication process. This is particularly the case with Rapid Prototyping. Fused deposition modeling (FDM) is perhaps the worst example, with truly awful aesthetic qualities.</p></blockquote>
<p>Jorgensen&#8217;s approach stems from his background in craft, and in particular pottery. However this is problematic for the new generation of artists and designers who lack this background and have learned &#8216;sculpting&#8217; through digital fabrication. </p>
<blockquote><p>I believe that intimate knowledge of materials is one of the central aspects that craft skills provides the creative practitioner &#8211; both in terms of the structural and aesthetic properties. If you have developed all your work virtually via CAD without any material knowledge then you are likely to get a very nasty surprise when it comes to realize the designs in the physical world. </p></blockquote>
<p>Jorgensen suggests we must also adapt our skills to the changing tool-set:</p>
<blockquote><p>On the other hand I’m not a fan of preserving craft skills just for the sake of it. Humans have throughout history developed skills in response to needs, so if a particular craft skill is no longer relevant then I see no reason why we should try to artificially preserve it. Instead we should develop new hand skills which relate to the changing technology. I believe new hand skills could have a great role to play in combination with emerging digital fabrication techniques. </p></blockquote>
<p>The <em>One Liner Bowls</em> clearly demonstrate how new craft skills and processes can be developed together with digital fabrication technology. The bowls themselves are still being sold and the process continuously refined. <a href="http://www.oktavius.co.uk/contact.html">Contact Tavs Jorgensen</a> for more information. Thank you for your time Tavs!</p>
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		<title>Cross Section Rings</title>
		<link>http://www.interactivefabrication.com/blog/cross-section-rings/</link>
		<comments>http://www.interactivefabrication.com/blog/cross-section-rings/#comments</comments>
		<pubDate>Sun, 06 Feb 2011 20:42:49 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.interactivefabrication.com/?p=120</guid>
		<description><![CDATA[Cross Section Rings is a project by designer David Bizer that uses letter forms to create the physical form of the ring and embed an &#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bza.biz/project/cross-section-rings/"><em>Cross Section Rings</em></a> is a project by designer <a href="http://www.bza.biz/">David Bizer</a> that uses letter forms to create the physical form of the ring and embed an unwritten message.<br />
The outline of each letter is morphed together to form a circular ring shape.</p>
<blockquote><p>Similar to a wedding ring the inscription can not be read while wearing it. The jewelry&#8217;s owner on the other hand knows the personal message and is therefore constantly aware of the emotional value of this ring.</p></blockquote>
<p><iframe src="http://player.vimeo.com/video/8822582?portrait=0" width="586" height="388" frameborder="0"></iframe></p>
<p>The content is used to define the ring shape. The previously hidden inscription becomes visible, but with a message only known to the ring wearer. The rendering below shows the &#8216;Love&#8217;, &#8216;Peace&#8217;, and &#8216;Unity&#8217; rings.</p>
<p><a href="http://www.interactivefabrication.com/blog/cross-section-rings/attachment/crosssectionrings-lovepeaceunity/" rel="attachment wp-att-123"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2011/02/CrossSectionRings-LovePeaceUnity-585x467.jpg" alt="" title="Love Peace &amp; Unity rings" width="585" height="467" class="alignnone size-medium wp-image-123" /></a></p>
<p>The rings are modeled manually using <a href="http://www.rhino3d.com/">Rhino</a>, by firstly arranging the letters radially and then lofting them. The resulting model is then 3D printed in wax and finally cast.</p>
<p><a href="http://www.interactivefabrication.com/blog/cross-section-rings/attachment/crosssectionrings-lines/" rel="attachment wp-att-125"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2011/02/CrossSectionRings-Lines-585x378.jpg" alt="" title="Radially positioned letters" width="585" height="378" class="alignnone size-medium wp-image-125" /></a></p>
<p><a href="http://www.interactivefabrication.com/blog/cross-section-rings/attachment/crosssectionrings-loft/" rel="attachment wp-att-126"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2011/02/CrossSectionRings-Loft-585x378.jpg" alt="" title="Lofted letter forms" width="585" height="378" class="alignnone size-medium wp-image-126" /></a></p>
<p>Bizers work strikes a very poetic note and is well suited to production with one-off digital fabrication techniques. Despite the highly symbolic and personal meaning of wedding rings, they remain a mass produced product – but for how much longer?</p>
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		<item>
		<title>Cell Cycle</title>
		<link>http://www.interactivefabrication.com/blog/cell-cycle/</link>
		<comments>http://www.interactivefabrication.com/blog/cell-cycle/#comments</comments>
		<pubDate>Sat, 06 Nov 2010 01:12:10 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.interactivefabrication.com/?p=106</guid>
		<description><![CDATA[Cell Cycle is an interactive application by the Nervous System studio that enables people to design and fabricate their own jewelery. The studio takes a &#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://n-e-r-v-o-u-s.com/cellCycle/"><em>Cell Cycle</em></a> is an interactive application by the <a href="http://n-e-r-v-o-u-s.com/"><em>Nervous System</em></a> studio that enables people to design and fabricate their own jewelery. The studio takes a computational approach by mimicking and simulating processes and patterns found in nature. </p>

<iframe src="http://player.vimeo.com/video/10074976?portrait=0" width="585" height="439" frameborder="0"></iframe>
<p />

<p><em>Cell Cycle</em> currently has an online interface available and an iPad app is also in development. The video below shows the iPad interface in action at their recent Reaction exhibit.</p>

<iframe src="http://player.vimeo.com/video/14835105?portrait=0" width="585" height="439" frameborder="0"></iframe>
<p />
<p>Jessica Rosenkrantz, one of the founders of <em>Nervous System</em> was kind enough to speak to us about their approach to design.</p> 
<blockquote><p>All of our product lines, whether they are &#8220;pre-designed&#8221; or custom are generated by software that we write.  I think it&#8217;s nice for people to see and engage in the same design process we use.</p></blockquote>

<a href="http://www.interactivefabrication.com/blog/cell-cycle/attachment/cellcycle-pinchbracelet/" rel="attachment wp-att-110"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2010/11/CellCycle-PinchBracelet-585x585.jpg" alt="" title="Cell Cycle Pinch Bracelet" width="585" height="585" class="alignnone size-medium wp-image-110" /></a>

<p>Rosenkrantz makes an interesting observation about customer behavior:</p>
<blockquote><p>I would say many of our customers enjoying playing with the three tools we have for custom fabrication online but end up purchasing one of the designs we have pre-created. [...] Sometimes I wonder if this is because the software applications aren&#8217;t the most user-friendly or if people just don&#8217;t have confidence in their designing abilities. </p></blockquote>

<p><em>Nervous System&#8217;s</em> applications refine the creation process into a smooth, yet powerful workflow. There really is no valid comparison to the infinitely more complex, conventional CAD design process. Customer apprehension could be compared to gastronomy. We may enjoy dabbling in the kitchen at home, but if we are to dine at an expense, we have certain expectations that makes going to a professional chef a logical choice. Likewise for design, it may make sense for customers to get a signed and certified <em>Nervous System</em> piece.<p>

<a href="http://www.interactivefabrication.com/blog/cell-cycle/attachment/cellcycle-blackring/" rel="attachment wp-att-114"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2010/11/CellCycle-BlackRing-585x585.jpg" alt="" title="Cell Cycle Black Ring" width="585" height="585" class="alignnone size-medium wp-image-114" /></a>
<a href="http://www.interactivefabrication.com/blog/cell-cycle/attachment/cellcycle-ring/" rel="attachment wp-att-113"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2010/11/CellCycle-Ring-585x585.jpg" alt="" title="Cell Cycle Ring" width="585" height="585" class="alignnone size-medium wp-image-113" /></a>

<p>Being able to produce one-of-a-kind pieces is one of the main advantages of digital fabrication. The use of computational processes lends itself to <em>Nervous System&#8217;s</em> iterative design approach. In many respects the software process is the &#8216;original&#8217; and each physical piece is an iteration of this meta-design process.</p>

<a href="http://www.interactivefabrication.com/blog/cell-cycle/attachment/cellcycle-dendritenecklace/" rel="attachment wp-att-109"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2010/11/CellCycle-DendriteNecklace-585x585.jpg" alt="" title="The Dendrite Line of Necklaces" width="585" height="585" class="alignnone size-medium wp-image-109" /></a>

<blockquote><p>Certainly, people seem to really love having a one of a kind design though.  Our Dendrite line has two series of necklaces in it the <a href="http://n-e-r-v-o-u-s.com/shop/product-unique.php?code=6">Full moon necklaces</a> and <a href="http://n-e-r-v-o-u-s.com/shop/product-unique.php?code=9">Coral necklaces</a> where each piece is one of a kind and those has been very popular with more than 1300 unique pieces having been sold already.</p></blockquote>

<p>These are impressive figures and <em>Nervous System</em> has been able to expand their business to meet customer demand. But perhaps the real question people out there may want to know is: <em>When a customer creates a design, what happens between &#8216;add to cart&#8217; and &#8216;ring of door bell&#8217;?</em></p>

<blockquote><p>When the customer clicks add to cart the data from the unsmoothed mesh is saved to our database in OBJ format.  And it shows up in our order processing site with the rest of our regular non-custom orders. We download the OBJ and run it through a <a href="http://processing.org/">processing</a> applet on our side that runs the catmull subdivisions to produce the smoothed mesh and saves it to an STL.  We upload the STL to <a href="http://www.shapeways.com/">shapeways</a>. </p></blockquote>

<p>Images courtesy of <em>Nervous System</em> <br />
Thanks for your time Jessica!</p>
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		<title>Trikoton</title>
		<link>http://www.interactivefabrication.com/blog/trikoton/</link>
		<comments>http://www.interactivefabrication.com/blog/trikoton/#comments</comments>
		<pubDate>Fri, 05 Nov 2010 22:12:13 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.interactivefabrication.com/?p=98</guid>
		<description><![CDATA[Trikoton is a design label exploring the use of the human voice to create knitted patterns in fabric. Frequency bands of an audio message are &#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.trikoton.com/?___store=default"><em>Trikoton</em></a> is a design label exploring the use of the human voice to create knitted patterns in fabric. Frequency bands of an audio message are converted into binary codes and embedded into clothing. The video below is in German but you can get the general idea.</p>
<p><span class="youtube">
<object type="application/x-shockwave-flash" width="585" height="354" data="http://www.youtube.com/v/rwoyhTJvCIo?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=0&amp;hd=1">
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</span><p><a href="http://www.youtube.com/watch?v=rwoyhTJvCIo&fmt=18">www.youtube.com/watch?v=rwoyhTJvCIo</a></p></p>
<p>The label began from the <em>Gelsomina</em> project presented at Ars Electronica in 2007. An old mechanical knitting machine was hacked with a microcontroller and 24 small engines imitating a pattern card to directly control the device by live user input.</p>
<p><a href="http://www.interactivefabrication.com/wp/wp-content/uploads/2010/11/Trikoton-Gelsomina.jpg"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2010/11/Trikoton-Gelsomina-585x309.jpg" alt="" title="Gelsomina Knitting Machine" width="585" height="309" class="alignnone size-medium wp-image-99" /></a></p>
<p>The project has since evolved to encompass installation and web based interfaces. Visitors to the Trikoton site can record their voice and have it encoded into the garment they order. </p>
<p><a href="http://www.interactivefabrication.com/wp/wp-content/uploads/2010/11/Trikoton-Products.gif"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2010/11/Trikoton-Products-585x290.gif" alt="" title="Trikoton Products" width="585" height="290" class="alignnone size-medium wp-image-100" /></a></p>
<p>Numerous online retails allow visitors to design their own clothing using online interfaces, but using a computational process to encode speech is an interesting and novel modality that we ourselves have explored with the <a href="http://www.interactivefabrication.com/projects/speaker/">Speaker</a> project. The end product they create looks to be of especially high quality and fuses together <em>handmade</em> with <em>mass produced</em>. </p>
<p><a href="http://www.interactivefabrication.com/wp/wp-content/uploads/2010/11/Trikoton-Model1.jpg"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2010/11/Trikoton-Model1-585x402.jpg" alt="" title="Trikoton Models" width="585" height="402" class="alignnone size-medium wp-image-101" /></a></p>
<p>What is missing from the site is a gallery of works created. We would be especially interested to see what words people choose to encode, and whether their choice is based on the aesthetic of the design or the words themselves.</p>
<p><a href="http://www.interactivefabrication.com/wp/wp-content/uploads/2010/11/Trikoton-Model2.jpg"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2010/11/Trikoton-Model2-585x402.jpg" alt="" title="Trikoton Models" width="585" height="402" class="alignnone size-medium wp-image-102" /></a></p>
<p>Thanks to <a href="http://www.olivierbau.com/">Olivier Bau</a> for pointing this project out to us.</p>
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		<title>Beautiful Modeler</title>
		<link>http://www.interactivefabrication.com/projects/beautiful-modeler/</link>
		<comments>http://www.interactivefabrication.com/projects/beautiful-modeler/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 13:18:42 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.interactivefabrication.com/?p=86</guid>
		<description><![CDATA[Beautiful Modeler is a software tool for gestural sculpting using a multi-touch controller such as an iPad. Each finger is used to control a single &#8230;]]></description>
			<content:encoded><![CDATA[<p><em>Beautiful Modeler</em> is a software tool for gestural sculpting using a multi-touch controller such as an iPad. Each finger is used to control a single touch point in the model, with multiple layers working to build up 3D volume. As the controller is connected over the wireless network, it can be moved freely to change the viewing angle of the model.</p>
<p><span class="youtube">
<object type="application/x-shockwave-flash" width="585" height="354" data="http://www.youtube.com/v/REI4rJVXQJg?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=0&amp;hd=1">
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</span><p><a href="http://www.youtube.com/watch?v=REI4rJVXQJg&fmt=18">www.youtube.com/watch?v=REI4rJVXQJg</a></p></p>
<p>The model itself is presented on the main display rather than on the controller itself; this prevents occlusion of the model when sculpting with the whole hand. The controller screen does not need to be viewed while sculpting, meaning the controller can be rotated or flipped to sculpt from a range of angles. Currently the model is constructed using <a href="http://en.wikipedia.org/wiki/Metaballs">metaballs</a> (thanks <a href="http://www.flong.com/projects/merce/">Golan</a>!), but this is just one approach for gestural input to be transformed into geometry.</p>
<p><a rel="attachment wp-att-95" href="http://www.interactivefabrication.com/projects/beautiful-modeler/attachment/beautifulmodeler-sequence/"><img class="alignnone size-medium wp-image-95" title="Sculpting Sequence" src="http://www.interactivefabrication.com/wp/wp-content/uploads/2010/11/BeautifulModeler-Sequence-585x329.jpg" alt="" width="585" height="329" /></a></p>
<p><a rel="attachment wp-att-90" href="http://www.interactivefabrication.com/projects/beautiful-modeler/attachment/02-stlpositiveform/"><img class="alignnone size-medium wp-image-90" title="STL Mesh Exported from Beautiful Modeller" src="http://www.interactivefabrication.com/wp/wp-content/uploads/2010/11/02-STLPositiveForm-585x438.gif" alt="" width="585" height="438" /></a></p>
<p><em>Beautiful Modeler</em> and the <em>Beautiful Controller </em>were created using <a href="http://www.openframeworks.cc/">openFrameworks</a>. The finished mesh can be exported as an STL file (thanks to <a href="http://code.google.com/p/ruicode/">ofxSTL</a>), meaning the sculpted form can be fabricated immediately. In the video above, the positive mesh has been post-processed to create a negative form for fabrication with a plaster-based 3D printer (thanks Zach!).</p>
<p><a rel="attachment wp-att-93" href="http://www.interactivefabrication.com/projects/beautiful-modeler/attachment/beautifulmodeler-plaster/"><img class="alignnone size-medium wp-image-93" title="Negative Form Plaster 3D Print" src="http://www.interactivefabrication.com/wp/wp-content/uploads/2010/11/BeautifulModeler-Plaster-585x438.jpg" alt="" width="585" height="438" /></a></p>
<p>A simple circuit is then affixed inside the form to create a lamp. The shadows cast by the negative lamp shape reflect the original positive form.</p>
<p><a rel="attachment wp-att-94" href="http://www.interactivefabrication.com/projects/beautiful-modeler/attachment/beautifulmodeler-lamp/"><img class="alignnone size-medium wp-image-94" title="Beautiful Lamp" src="http://www.interactivefabrication.com/wp/wp-content/uploads/2010/11/BeautifulModeler-Lamp-585x438.jpg" alt="" width="585" height="438" /></a></p>
<p>Created by: Karl D.D. Willis<br />
Special Thanks: Golan Levin, Wayne Chung, and P. Zach Ali<br />
Download: <a href='http://www.interactivefabrication.com/wp/wp-content/uploads/2010/11/BeautifulCode.zip'>Beautiful Modeler Source Code</a> (Updated April 26, 2011)</p>
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		<title>New Scientist / TEI</title>
		<link>http://www.interactivefabrication.com/blog/new-scientist-tei/</link>
		<comments>http://www.interactivefabrication.com/blog/new-scientist-tei/#comments</comments>
		<pubDate>Fri, 15 Oct 2010 01:00:59 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.interactivefabrication.com/?p=82</guid>
		<description><![CDATA[The Speaker and Cutter projects recently took part in the Maker Faire in New York. Following on from this there have been several articles published &#8230;]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.interactivefabrication.com/projects/speaker/">Speaker</a> and <a href="http://www.interactivefabrication.com/projects/cutter/">Cutter</a> projects recently took part in the <a href="http://makerfaire.com/newyork/2010/">Maker Faire</a> in New York. Following on from this there have been several articles published about the works, including a feature on <a href="http://www.newscientist.com/article/dn19524-homebrew-technology-love-letter-meets-jewellery.html">New Scientist&#8217;s website</a>. We are also looking forward to presenting and demoing several projects at the upcoming <a href="http://www.tei-conf.org/11/">TEI conference</a> in Madeira, Portugal.</p>
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		<title>Dishmaker</title>
		<link>http://www.interactivefabrication.com/blog/dishmaker/</link>
		<comments>http://www.interactivefabrication.com/blog/dishmaker/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 00:20:01 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.interactivefabrication.com/?p=71</guid>
		<description><![CDATA[The Dishmaker is a project from the MIT Media Lab&#8217;s former &#8216;Counter Intelligence Group&#8217; by Leonardo Bonanni. He describes it as &#8216;&#8230;a new kind of &#8230;]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://leo.media.mit.edu/?p=33">Dishmaker</a> is a project from the MIT Media Lab&#8217;s former <a href="http://www.media.mit.edu/ci/">&#8216;Counter Intelligence Group&#8217;</a> by <a href="http://leo.media.mit.edu/">Leonardo Bonanni</a>. He describes it as &#8216;&#8230;a new kind of appliance that makes cups, bowls and plates on demand and recycles them when you’re done&#8217;. Check out the video below for an overview of the system.</p>
<p><span class="youtube">
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</span><p><a href="http://www.youtube.com/watch?v=kuGvPhglGEc">www.youtube.com/watch?v=kuGvPhglGEc</a></p></p>
<p>They published a paper at the CHI conference in 2005 entitled <a href="http://scholar.google.com/scholar?cluster=5662908474471138823&amp;hl=en&amp;as_sdt=800000000000">&#8216;Dishmaker: Personal Fabrication Interface&#8217;</a>. There is an interesting quote from the related work section that frames the problem <em>Interactive Fabrication</em> seeks to address:</p>
<blockquote>
<p>The idea of rapid prototyping has led to a number of different products already affordable by research laboratories and educational institutions.  These employ sophisticated modeling and fabrication to produce accurate, complex forms in small quantities over large periods of time.  At the same time, the objects are homogenous lumps of paper, plaster or plastic and require intensive training and post-processing.</p>
</blockquote>
<p>Five years on this is still very much the case. Despite much evangelizing about the &#8216;Desktop Fabrication Revolution&#8217;, the reality is that there is still a great amount of technical expertise required.</p>
<p><a rel="attachment wp-att-73" href="http://www.interactivefabrication.com/blog/dishmaker/attachment/threedishes_big/"><img class="alignnone size-medium wp-image-73" title="Dishmaker Produced Dishes" src="http://www.interactivefabrication.com/wp/wp-content/uploads/2010/09/threedishes_big-585x166.jpg" alt="" width="585" height="166" /></a></p>
<p>I don&#8217;t find the <em>Dishmaker</em> particularly compelling, but it does raise some important issues. Namely, designing for the entire life-cycle of the product -- in this case creating a dish that can be reformed into another shape. The ability to <em>undo</em> a form in the physical world is non-trivial. Also important is the design of fabrication systems that are <em>not</em> one-size-fits all -- in this case they created a specific solution with a variable pressure-mold system. Unfortunately the interface is very generic in the form of a standard touchscreen.</p>
<p><a rel="attachment wp-att-72" href="http://www.interactivefabrication.com/blog/dishmaker/attachment/interface/"><img class="alignnone size-medium wp-image-72" title="Dishmaker Interface" src="http://www.interactivefabrication.com/wp/wp-content/uploads/2010/09/interface-585x341.gif" alt="" width="585" height="341" /></a></p>
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		<title>Hand-Made</title>
		<link>http://www.interactivefabrication.com/blog/hand-made/</link>
		<comments>http://www.interactivefabrication.com/blog/hand-made/#comments</comments>
		<pubDate>Sun, 12 Sep 2010 01:36:41 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.interactivefabrication.com/?p=66</guid>
		<description><![CDATA[Hand-Made by Nadeem Haidary explores the idea of &#8216;sculpting objets with film&#8217;. Frames from a video sequence are computationally traced out to form a path &#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://nadeemhaidary.com/handmade.html">Hand-Made</a> by Nadeem Haidary explores the idea of &#8216;sculpting objets with film&#8217;. Frames from a video sequence are computationally traced out to form a path to be laser cut. These slices are then manually assembled in sequence to create a physical representation of form over time.</p>
<p><a href="http://www.interactivefabrication.com/blog/hand-made/attachment/handmade-sweep/" rel="attachment wp-att-68"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2010/09/HandMade-Sweep-585x187.jpg" alt="" title="Hand-Made" width="585" height="187" class="alignnone size-medium wp-image-68" /></a></p>
<p>The process is akin to <a href="http://en.wikipedia.org/wiki/Slit-scan_photography">Slit-scan photography</a> where small slices of time are built up to form a whole image. In this case the slices are full two-dimensional outlines that are offset to form a three-dimensional shape. </p>
<p><iframe src="http://player.vimeo.com/video/4756907?portrait=0" width="585" height="439" frameborder="0"></iframe></p>
<p>I (and possibly many others) am fascinated by works that present a different representation of time &#8211; super slow motion and time lapse are common examples but the slit-scan technique has attracted <a href="http://www.flong.com/texts/lists/slit_scan/">a huge number of artists</a>. I believe the attraction lies in perceiving the known world in new ways. </p>
<p>Extending these ideas to the physical realm is an interesting direction and one that I envision will continue well into the future as we develop more sophisticated actuation and fabrication technology.</p>
<p><a href="http://www.interactivefabrication.com/blog/hand-made/attachment/handmade-clear/" rel="attachment wp-att-67"><img src="http://www.interactivefabrication.com/wp/wp-content/uploads/2010/09/HandMade-Clear.jpg" alt="" title="Hand-Made" width="585" height="350" class="alignnone size-full wp-image-67" /></a></p>
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